Morph animation example with three.js
Authors: Fabio Picchi and Leonardo Leite
Model preparation
- The model was initially made and prepared using MakeHuman.
- In MakeHuman we exported the model to the collada format.
- In Blender we imported the collada model.
- In Blender we created two key frames, one with the initial pose, and another one with a different pose.
- The pose change was achieved by armature manipulation.
- These two key frames generate an animation in the frames between them.
- In Blender we exported the model to the json format (used in three.js).
- The json model has each animation frame stored in the morphTargets array.